| java.lang.Object | |
| ↳ | java.util.Random |
An instance of this class is used to generate a stream of pseudorandom numbers. The class uses a 48-bit seed, which is modified using a linear congruential formula. (See Donald Knuth, The Art of Computer Programming, Volume 2, Section 3.2.1.)
If two instances of Random are created with the same seed, and
the same sequence of method calls is made for each, they will generate and
return identical sequences of numbers. In order to guarantee this property,
particular algorithms are specified for the class Random. Java
implementations must use all the algorithms shown here for the class
Random, for the sake of absolute portability of Java code. However,
subclasses of class Random are permitted to use other algorithms, so
long as they adhere to the general contracts for all the methods.
The algorithms implemented by class Random use a protected utility method that on each invocation can supply up to 32 pseudorandomly generated bits.
| Public Constructors | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
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Random()
Creates a new random number generator.
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Random(long seed)
Creates a new random number generator using a single
long seed:
Used by method next to hold the state of the
pseudorandom number generator. | |||||||||||
| Public Methods | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| double |
nextDouble()
Returns the next pseudorandom, uniformly distributed
double value
between 0.0 and 1.0 from this random number generator's
sequence. | ||||||||||
| float |
nextFloat()
Returns the next pseudorandom, uniformly distributed
float value
between 0.0 and 1.0 from this random number generator's
sequence. | ||||||||||
| int |
nextInt()
Returns the next pseudorandom, uniformly distributed
int value
from this random number generator's sequence. | ||||||||||
| int |
nextInt(int n)
Returns a pseudorandom, uniformly distributed
int value between 0
(inclusive) and the specified value (exclusive), drawn from this random
number generator's sequence. | ||||||||||
| long |
nextLong()
Returns the next pseudorandom, uniformly distributed
long value
from this random number generator's sequence. | ||||||||||
| synchronized void |
setSeed(long seed)
Sets the seed of this random number generator using a single
long seed. | ||||||||||
| Protected Methods | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| synchronized int |
next(int bits)
Generates the next pseudorandom number.
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[Expand]
Inherited Methods | |||||||||||
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From class
java.lang.Object
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Creates a new random number generator. Its seed is initialized to a value based on the current time:
public Random() {
this(System.currentTimeMillis());
}
Creates a new random number generator using a single long seed:
public Random(long seed) {
setSeed(seed);
}
Used by method next to hold the state of the
pseudorandom number generator.| seed | the initial seed. |
|---|
Returns the next pseudorandom, uniformly distributed double value
between 0.0 and 1.0 from this random number generator's
sequence.
The general contract of nextDouble is that one double value,
chosen (approximately) uniformly from the range 0.0d (inclusive) to
1.0d (exclusive), is pseudorandomly generated and returned.
The method nextDouble is implemented by class Random as if
by:
public double nextDouble() {
return (((long) next(26) << 27) + next(27)) / (double) (1L << 53);
}
The hedge "approximately" is used in the foregoing description only because
the next method is only approximately an unbiased source of
independently chosen bits. If it were a perfect source of randomly chosen
bits, then the algorithm shown would choose double values from the
stated range with perfect uniformity.
[In early versions of Java, the result was incorrectly calculated as:
return (((long)next(27) << 27) + next(27))
/ (double)(1L << 54);
This might seem to be equivalent, if not better, but in fact it introduced a
large nonuniformity because of the bias in the rounding of floating-point
numbers: it was three times as likely that the low-order bit of the
significand would be 0 than that it would be 1! This nonuniformity probably
doesn't matter much in practice, but we strive for perfection.]double value
between 0.0 and 1.0 from this random number
generator's sequence
Returns the next pseudorandom, uniformly distributed float value
between 0.0 and 1.0 from this random number generator's
sequence.
The general contract of nextFloat is that one float value,
chosen (approximately) uniformly from the range 0.0f (inclusive) to
1.0f (exclusive), is pseudorandomly generated and returned. All
224 possible float values of the
form m x 2-24, where
m is a positive integer less than 224
, are produced with (approximately) equal probability.
The method nextFloat is implemented by class Random as if by:
public float nextFloat() {
return next(24) / ((float) (1 << 24));
}
The hedge "approximately" is used in the foregoing description only because
the next method is only approximately an unbiased source of independently
chosen bits. If it were a perfect source of randomly chosen bits, then the
algorithm shown would choose float values from the stated range with
perfect uniformity.
[In early versions of Java, the result was incorrectly calculated as:
return next(30) / ((float)(1 << 30));
This might seem to be equivalent, if not better, but in fact it introduced a
slight nonuniformity because of the bias in the rounding of floating-point
numbers: it was slightly more likely that the low-order bit of the
significand would be 0 than that it would be 1.]float value
between 0.0 and 1.0 from this random number
generator's sequence
Returns the next pseudorandom, uniformly distributed int value
from this random number generator's sequence. The general contract of
nextInt is that one int value is pseudorandomly generated
and returned. All 232 possible
int values are produced with (approximately) equal probability. The
method nextInt is implemented by class Random as follows:
public int nextInt() {
return next(32);
}
int value
from this random number generator's sequence.
Returns a pseudorandom, uniformly distributed int value between 0
(inclusive) and the specified value (exclusive), drawn from this random
number generator's sequence. The general contract of nextInt is that
one int value in the specified range is pseudorandomly generated and
returned. All n possible int values are produced with
(approximately) equal probability. The method nextInt(int n) is
implemented by class Random as if by:
public int nextInt(int n) {
if (n <= 0)
throw new IllegalArgumentException("n must be positive");
if ((n & -n) == n) // i.e., n is a power of 2
return (int) ((n * (long) next(31)) >> 31);
int bits, val;
do {
bits = next(31);
val = bits % n;
} while (bits - val + (n - 1) < 0);
return val;
}
The hedge "approximately" is used in the foregoing description only because
the next method is only approximately an unbiased source of independently
chosen bits. If it were a perfect source of randomly chosen bits, then the
algorithm shown would choose int values from the stated range with
perfect uniformity.
The algorithm is slightly tricky. It rejects values that would result in an uneven distribution (due to the fact that 2^31 is not divisible by n). The probability of a value being rejected depends on n. The worst case is n=2^30+1, for which the probability of a reject is 1/2, and the expected number of iterations before the loop terminates is 2.
The algorithm treats the case where n is a power of two specially: it returns the correct number of high-order bits from the underlying pseudo-random number generator. In the absence of special treatment, the correct number of low-order bits would be returned. Linear congruential pseudo-random number generators such as the one implemented by this class are known to have short periods in the sequence of values of their low-order bits. Thus, this special case greatly increases the length of the sequence of values returned by successive calls to this method if n is a small power of two.
| n | the bound on the random number to be returned. Must be positive. |
|---|
int value
between 0 (inclusive) and n (exclusive) from this
random number generator's sequence| IllegalArgumentException | if n is not positive |
|---|
Returns the next pseudorandom, uniformly distributed long value
from this random number generator's sequence. The general contract of
nextLong is that one long value is pseudorandomly generated and
returned. All 264 possible long
values are produced with (approximately) equal probability. The method
nextLong is implemented by class Random as follows:
public long nextLong() {
return ((long) next(32) << 32) + next(32);
}
long value
from this random number generator's sequence.
Sets the seed of this random number generator using a single
long seed. The general contract of setSeed is that it
alters the state of this random number generator object so as to be in
exactly the same state as if it had just been created with the argument
seed as a seed. The method setSeed is implemented by class
Random as follows:
synchronized public void setSeed(long seed) {
this.seed = (seed ˆ 0x5DEECE66DL) & ((1L << 48) - 1);
}
The implementation of setSeed by class Random
happens to use only 48 bits of the given seed. In general, however, an
overriding method may use all 64 bits of the long argument as a seed value.| seed | the initial seed. |
|---|
Generates the next pseudorandom number. Subclass should override this, as this is used by all other methods.
The general contract of next is that it returns an int value and if the argument bits is between 1 and 32 (inclusive), then that many low-order bits of the returned value will be (approximately) independently chosen bit values, each of which is (approximately) equally likely to be 0 or 1. The method next is implemented by class Random as follows:
synchronized protected int next(int bits) {
seed = (seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1);
return (int) (seed >>> (48 - bits));
}
This is a linear congruential pseudorandom number generator, as
defined by D. H. Lehmer and described by Donald E. Knuth in The Art of
Computer Programming, Volume 2: Seminumerical Algorithms, section
3.2.1.| bits | random bits |
|---|